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Evaluation of the usefulness of path of long-term user experience model in design process

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Show simple item record Karahanoğlu, Armağan Bakırlıoğlu, Yekta 2020-10-30T11:27:08Z 2020-10-30T11:27:08Z 2020
dc.description peer-reviewed en_US
dc.description.abstract User experience evolves in accordance with users’ attitudes, habits, and personality, as well as their prior experiences. Even though there are attempts to holistically frame the long-term experience of interactive products, there is still debate on how to guide designers in the design process of those products. To tackle this issue, this paper proposes the usage of Path of Long-Term User Experience (PLUX) model in design process. To interrogate the usefulness of the model, we conducted two studies. First, we adopted, adapted and tested the applicability of the back casting approach, together with the visual materials that could be used in the design process. Following this, we tested the effectiveness of using the PLUX model as a guidance tool in designing interactive products. en_US
dc.language.iso eng en_US
dc.publisher Taylor & Francis en_US
dc.relation.ispartofseries Behaviour & Information Technology;1836256
dc.subject Interactive products en_US
dc.subject user experience en_US
dc.subject backcasting en_US
dc.title Evaluation of the usefulness of path of long-term user experience model in design process en_US
dc.type info:eu-repo/semantics/article en_US
dc.type.supercollection all_ul_research en_US
dc.type.supercollection ul_published_reviewed en_US
dc.identifier.doi 10.1080/0144929X.2020.1836256
dc.contributor.sponsor Türkiye Bilimsel ve Teknolojik Araştırma Kurumu en_US
dc.relation.projectid 315M199 en_US
dc.rights.accessrights info:eu-repo/semantics/openAccess en_US

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