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“... a load of ould Boxology !”

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Show simple item record Ferris, Kieran Bannon, Liam J. 2018-05-31T08:57:23Z 2018-05-31T08:57:23Z 2002
dc.description peer-reviewed en_US
dc.description.abstract This paper documents the design process for an augmented children's play environment centred on that most ubiquitous and simple of objects, the cardboard box. The purpose of the exercise is to show how computer technology can be used in innovative ways to stimulate discovery, play and adventure among children. Our starting point was a dissatisfaction with current computer technology as it is presented to children, which, all to often in our view, focuses inappropriately on the computer per se as a fetishized object. Shifting the focus of attention from the Graphical User Interface (GUI) to familiar objects, and children's interactions around and through these augmented objects, results in the computer becoming a facilitator of exploration and learning. The paper documents the journey from initial design concept, through a number of prototype implementations, to the final implementation. Each design iteration was triggered by observation of use of the prototypes, and reflection on that use, and on new design possibilities. By augmenting an everyday artefact, namely the standard cardboard box, we have created a simple yet powerful interactive environment that, judging from the experience of our "users", has achieved its goal of stirring children's imagination. en_US
dc.language.iso eng en_US
dc.publisher Association for Computing Machinery en_US
dc.relation.ispartof ACM Conference on Design of Interactive Systems (DIS002) en
dc.relation.ispartofseries DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques;pp.41-49
dc.rights © ACM, 2002. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques, pp. 41-49, en_US
dc.subject design process en_US
dc.subject children's play environment en_US
dc.title “... a load of ould Boxology !” en_US
dc.type info:eu-repo/semantics/conferenceObject en_US
dc.type.supercollection all_ul_research en_US
dc.type.supercollection ul_published_reviewed en_US 2018-05-31T08:51:03Z
dc.identifier.doi 10.1145/778712.778722
dc.rights.accessrights info:eu-repo/semantics/openAccess en_US
dc.internal.rssid 1434140
dc.internal.copyrightchecked Yes
dc.description.status non-peer-reviewed

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