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dc.contributor.author Torre, Giuseppe
dc.date.accessioned 2018-04-30T10:28:49Z
dc.date.available 2018-04-30T10:28:49Z
dc.date.issued 2014
dc.identifier.uri http://hdl.handle.net/10344/6793
dc.description non-peer-reviewed en_US
dc.description.abstract Whether we believe or not that science can one day provide us with computers that can mimic human behaviour, we, as people engaging in art practises, should be, probably more than anyone else, very careful in the dealing of such topic especially when ideas such as artificial intelligence (AI) and creativity or consciousness are presented in the same context. Beyond sci-fi plots, the concerned scientific and aesthetic literature too often offers text in which computer programs generating art are addressed as creative entities (or agents). This is, in my opinion, a cultural trap caused by a wealth of concomitant factors, from sociological, psychological, historical to philosophical and all more or less connected to long lasting tradition of a so-called positivist attitude in relation to knowledge. It is not my intention to re-iterate here the many historical arguments presented in favour and against the feasibility of intelligent machines. Nor it is my intention to suggest that much of the work done in artificial intelligence and art is oblivious of such literature. Nor that many of these works are built from a genuine belief in computer' s ability to think creatively or helping us to dream of a distant future. If anything, my intention is instead to reflect on the limitations that our reality, in fact a heavily technologically mediated reality, imposes on our dreams. AI Prison is one of a series of artworks that engages, seriously and humorously, with ontological and philosophical issues surrounding AI. In that respect the work' s premises pertains to the possibility, or better impossibility, for a system to independently self-organize and self-evolve its own physical memory paths. Trapped by a series of human-built 'chains' (virtual memory, mem- ory management units etc.), computers' softwares are 'locked' within themselves and forbidden the possibility to evolve and act intentionally. With these 'chains' in place, it does not count the complexity of the computational methods deployed (see any AI technical literature in that regard) since the chains are beyond the control of the program itself and unbreakable by it (or overlooked by the programmer). Thus, simplicity will suffice here. The aesthetics are generated by the result of a C++ program that repeatedly test for evidence of intentionality. Evidences that, so far, have been quite predictably refuted. The code reads as: #include int main() { int i; while(i == 0) { std::cout en_US
dc.language.iso eng en_US
dc.publisher Blitz Contemporary Art Gallery en_US
dc.relation.ispartofseries Artwork;
dc.relation.uri https://archive.org/details/AIPRISONCSIS2017
dc.subject artificial intelligence en_US
dc.subject natural stupidity en_US
dc.subject mixed media en_US
dc.subject self-evolving organism en_US
dc.subject failure en_US
dc.title AI PRISON en_US
dc.type info:eu-repo/semantics/other en_US
dc.type.supercollection all_ul_research en_US
dc.date.updated 2018-04-26T12:05:17Z
dc.description.version PUBLISHED
dc.rights.accessrights info:eu-repo/semantics/openAccess en_US
dc.internal.rssid 2851266
dc.internal.copyrightchecked Yes
dc.description.status peer-reviewed


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