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Teaching global software development through game design

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dc.contributor.author Noll, John
dc.contributor.author Butterfield, Andrew
dc.date.accessioned 2017-06-21T13:47:51Z
dc.date.available 2017-06-21T13:47:51Z
dc.date.issued 2016
dc.identifier.uri http://hdl.handle.net/10344/5835
dc.description peer-reviewed en_US
dc.description.abstract In order to be prepared for careers in todays global economy, software engineering students need to understand the issues, methods, and practices associated with Global Software Development (GSD). One approach to teaching GSD is to conduct a GSD project class involving student teams from different institutions in different countries. This approach has the advantage of giving students first-hand experience with the barriers to collaboration and other issues faced by software development teams engaged in GSD. However, this approach is resourceintensive and requires cooperation among institutions. This paper presents an alternate approach based on game design, where students learn GSD concepts by developing a GSD simulation game. Following this approach, students learn about GSD through implementing a game engine that simulates the effects of global distance on a distributed software project. The experience shows that students seem to grasp the concepts and issues as a side effect of implementing the game. en_US
dc.language.iso eng en_US
dc.publisher IEEE Computer Society en_US
dc.relation.ispartofseries 2016 IEEE 11th International Conference on Global Software Engineering Workshops (ICGSEW);pp. 55-60
dc.relation.uri http://dx.doi.org/10.1109/ICGSEW.2016.21
dc.rights © 2016 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. en_US
dc.subject global software development en_US
dc.subject software engineer en_US
dc.subject empirical software engineering en_US
dc.title Teaching global software development through game design en_US
dc.type info:eu-repo/semantics/conferenceObject en_US
dc.type.supercollection all_ul_research en_US
dc.type.supercollection ul_published_reviewed en_US
dc.identifier.doi 10.1109/ICGSEW.2016.21
dc.contributor.sponsor EI en_US
dc.contributor.sponsor SFI en_US
dc.relation.projectid IR20130022 en_US
dc.relation.projectid 10/CE/I1855 en_US
dc.relation.projectid 13/RC/2094 en_US
dc.rights.accessrights info:eu-repo/semantics/openAccess en_US


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