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Strategy dependent mortality in life history games

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dc.contributor.author Ramsey, David
dc.date.accessioned 2013-05-13T11:03:50Z
dc.date.available 2013-05-13T11:03:50Z
dc.date.issued 2009
dc.identifier.uri http://hdl.handle.net/10344/3089
dc.description peer-reviewed en_US
dc.description.abstract In games such as the war of attrition and parental care games the length of time spent in a realisation of the game is dependent on the strategy used. Hence, there is a trade off between the mean reward obtained per realisation of the game and the mean number of games played per unit time. Such a game should not be modelled using the standard twoplayer form, but should be defined as a game against the field (a large population game). In parental care games, such an approach also enables us to define a more consistent model, which takes into account, for example, the obvious fact that each individual has one parent of both sexes and that the ease with which a male deserter can find a new partner depends on the strategy profile used in the population. If the mortality rate is independent of strategy, then each individual should simply maximise the rate of producing offspring. However, if mortality rates depend on strategy, then at equilibrium an individual should maximise the number of offspring produced during their lifetime. This paper considers pure equilibria in a parental care game, in which the mortality rate depends on an individual's strategy. en_US
dc.language.iso eng en_US
dc.publisher IEEE Computer Society en_US
dc.relation.ispartofseries Game Theory for Networks, 2009. GameNets '09. International Conference;pp. 339-346
dc.relation.uri http://dx.doi.org/10.1109/GAMENETS.2009.5137419
dc.rights “© 2009 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. en_US
dc.subject game theory en_US
dc.subject parental care games en_US
dc.subject computers en_US
dc.title Strategy dependent mortality in life history games en_US
dc.type info:eu-repo/semantics/conferenceObject en_US
dc.type.supercollection all_ul_research en_US
dc.type.supercollection ul_published_reviewed en_US
dc.contributor.sponsor SFI
dc.relation.projectid 07/MI012
dc.rights.accessrights info:eu-repo/semantics/openAccess en_US


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