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Creating legible interactive surfaces for public settings

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dc.contributor.advisor Bannon, Liam J.
dc.contributor.author Gallagher, Paul
dc.date.accessioned 2013-01-29T16:37:01Z
dc.date.available 2013-01-29T16:37:01Z
dc.date.issued 2012
dc.identifier.uri http://hdl.handle.net/10344/2838
dc.description peer-reviewed en_US
dc.description.abstract This thesis explores the implications of embedding sensing technologies in artefacts in public spaces, and examines how people come to understand and interact with them. Sensing and display technologies will increasingly be embedded into the physical objects and surfaces of our everyday world, due to miniaturization and falling costs. Sensing-based interactions are already being used in the common everyday appliances in our public places, e.g., to control lights, taps, toilets and doors by exploiting body movement. However, the effect of replacing a physical control with a sensing-based control is not only to severely reduce the sense of control in the interaction but in effect it creates an ‘invisible’ interface. This can not only make it difficult for identification, but removes the physical object/interface that can channel users’ intentions and expressions that could be leveraged to provide system feedback. Another challenge in using sensing-based interactions in public settings is that they require special considerations such as immediate usability, short-duration interaction, and shared use. In this thesis, the issue of legibility is developed, explored, and evaluated through a variety of experimental probes and prototypes. The contextual implications of these systems are then explored in different public settings. The prototypes elaborated in this work were developed using a rapid prototyping approach. This approach builds on a custom middleware platform that allows us to evaluate the designs in different settings, and goes beyond once-off or proof-of-concept lab demonstrators. We examine factors such as use and appropriation of these prototypes outside the lab, in real-world demonstration situations in order to evaluate whether our designs were successful in making the prototype legible enough for users to interpret the system, both its activity and their relation to it. The findings reveal a number of important considerations in how we should design for technologies that transform the spaces they occupy. In particular they indicate that if people are to be aware of anything then it has to be explicitly made publicly available to their perceptions within the space they occupy. en_US
dc.language.iso eng en_US
dc.publisher University of Limerick en_US
dc.subject sensing technologies en_US
dc.subject sensing-based control en_US
dc.subject public settings en_US
dc.title Creating legible interactive surfaces for public settings en_US
dc.type info:eu-repo/semantics/doctoralThesis en_US
dc.type.supercollection all_ul_research en_US
dc.type.supercollection ul_published_reviewed en_US
dc.type.supercollection ul_theses_dissertations en_US
dc.contributor.sponsor SFI en_US
dc.contributor.sponsor European Union (EU) en_US
dc.rights.accessrights info:eu-repo/semantics/openAccess en_US


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