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Browsing Centres Science and Engineering by Author "Bannon, Liam J."

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Browsing Centres Science and Engineering by Author "Bannon, Liam J."

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  • Ciolfi, Luigina; Bannon, Liam J. (2002)
    In this paper, we describe the current work being conducted at the Interaction Design Centre on the design and development of a novel interactive museum exhibition. The particular context and cultural setting of the ...
  • Baumann, Konrad; Kotzé, Paula; Oestreicher, Lars; Bannon, Liam J.; Varey, Alison; van Greunen, Darelle; van der Veer, Gerrit; Petrie, Helen; Jounila, Ilari; Mavrommati, Irene; Garay-Vitoria, Nestor; Özcan, Oguzhan; Purgathofer, Peter; Silva, Paula Alexandra (GPCG, 2007)
    This paper reports on the outcomes of the December 2006 CONVIVIO Faculty Forum and the proposed framework and guidelines for design exercises to stimulate creativity, developed at the Forum.
  • Fernström, Mikael; Brazil, Eoin; Bannon, Liam J. (IEEE Computer Society, 2005)
    We examine the use of auditory display for ubiquitous computing to extend the boundaries of human-computer interaction (HCI). Our design process is based on listening tests, gathering free-text identification responses ...
  • Bannon, Liam J. (Elsevier, 2004)
    Prologue I first met Niels Bjørn-Andersen when we were both on the International Programme Committee for an EU Conference on the Information Society chaired by Enid Mumford (Bjørn-Andersen et al., 1982). In 1985, I met ...
  • Bannon, Liam J.; Ciolfi, Luigina (2005)
  • Boden, Alexander; Avram, Gabriela; Bannon, Liam J.; Wulf, Volker (2009)
    Software development requires complex context specific knowledge regarding the particularities of different technologies, the potential of existing software and the needs and expectations of the users. Hence, efficient ...
  • Ciolfi, Luigina; Bannon, Liam J. (2003)
    This paper describes an observational study of visitors interacting with artefacts in a museum, and attempts to draw from these studies a number of design considerations. Gaining a thorough understanding of the context, ...
  • Ferris, Kieran; Bannon, Liam J. (Association for Computing Machinery, 2002)
    This paper documents the design process for an augmented children's play environment centred on that most ubiquitous and simple of objects, the cardboard box. The purpose of the exercise is to show how computer technology ...
  • Bannon, Liam J. (2007)
    This NSF Design Requirements Workshop has a very ambitious and wide-ranging set of objectives. It invites contributions from a wide range of disciplines and encourages a variety of perspectives on requirements and design, ...
  • Ferris, Kieran; Bannon, Liam J. (Association for Computing Machinery, 2002)
    The Cardboard Box Garden (CBG) originated from a shared dissatisfaction with current computer technology as it is presented to children. This paper shall briefly review the process involved in the creation of this ...
  • Fraser, Mike; Bowers, John; Brundell, Pat; O'Malley, Claire; Reeves, Stuart; Benford, Steve; Ciolfi, Luigina; Ferris, Kieran; Gallagher, Paul; Hall, Tony; Bannon, Liam J.; Taxén, Gustav; Hellstrom, Sten-Olov (Association for Computing Machinery, 2004)
    Interactive exhibits are now commonplace in museum settings, providing ‘edutainment’ for visitors. However, many technologies co-exist uneasily with more traditional methods of display. In this paper we describe a design ...
  • Ferris, Kieran; Bannon, Liam J.; Ciolfi, Luigina; Gallagher, Paul; Hall, Tony; Lennon, Marilyn (Association for Computing Machinery, 2004)
    Re-Tracing the Past: exploring objects, stories, mysteries, was an exhibition held at the Hunt Museum, in Limerick, Ireland from 9th--19th June 2003. We attempted to create an exhibition that would be an engaging experience ...

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