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Computer Science & Information Systems

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Recent Submissions

  • Bottura, Piertommaso (University of Limerick, 2017)
    China is a rapidly growing market for videogames where the industry has to cope with stringent yet often ambiguous censorship regulations. After providing an overview of the controversial discourse surrounding games as ...
  • Hasenfuss, Helen; Fraifer, Muftah; Kharel, Sameer; Elmangoush, Asma; Ryan, Alan; Elgenaidi, Walid (Advances in Science, Technology and Engineering Systems Journal (ASTESJ), 2018)
    The Internet of Things (IoT) is a new concept that has a great appeal for researchers, businesses and the ordinary tech user. It presents new possibilities of connection between devices and people and it stimulates our ...
  • Taylor, Sean; Fernström, Mikael (Massachusetts Institute of Technology Press, 2017)
    Sound art is at the vanguard of contemporary creative practices seeking to establish a platform for meaningful debate on a range of accelerating global environmental crises. This paper explores how the Softday art/science ...
  • Torre, Giuseppe (2018)
    Bodhi Linux Media is an open source operating system based on Bodhi (Ubuntu-based). It contains a curated list of the most professional software used in the digital art field. Install instructions here: https://gitlab.co ...
  • Torre, Giuseppe (University of Limerick, 2018)
    In this book I offer a definition of interactive art. The argument I put forward ( in a somehow unorthodox/tongue and cheek manner) is that interactive art is, in its essence, a poststructuralist practice. This claim ...
  • Torre, Giuseppe (2018)
    Where, and how, does code' syntax start becoming, or it is forbidden to become, and intentional act of artistic expression (semantic?) for the computer?
  • Hasenfuss, Helen (University of Limerick, 2018)
    In the field of tangible, shape-shifting, interactive interfaces that are based on multiagent systems or programmable matter, communication and assembly mechanism have gained predominant attention. The results from this ...
  • Lötter, Martha (University of Limerick, 2018)
    Design and Implementation of a Quality Assurance Programme for a Radiology Department (RAD-QAP). Abstract— This thesis describes the development, implementation and evaluation of a quality assurance programme for a radiology ...
  • Kowal, Magdalena; Toth, Adam J.; Exton, Chris; Campbell, Mark J. (Elsevier, 2018)
    Playing action video games requires players to develop a cognitive profile that allows them to rapidly monitor and react to fast moving visual and auditory stimuli, and to inhibit erroneous actions. This study investigated ...
  • Buckley, Jim; De Wille, Tabea Margaret; Exton, Chris; Exton, Geraldine; Murray, Liam (SAGE Publications, 2018)
    Gamification is the use of game design elements in nongame contexts and has been shown to be effective in motivating behavior change. By seeing game elements as “motivational affordances,” and formalizing the relationship ...
  • Ali, Nour; Baker, Sean; O'Crowley, Ross; Herold, Sebastian; Buckley, Jim (Springer, 2018)
    Architecture Consistency (AC) aims to align implemented systems with their intended architectures. Several AC approaches and tools have been proposed and empirically evaluated, suggesting favourable results. In this ...
  • Torre, Giuseppe (Massachusetts Institute of Technology Press, 2017)
    The author presents three of his artworks that engage with issues surrounding artificial intelligence (AI) research. The artworks provide a means for discussing issues that are predominantly ontological rather than technical; ...
  • Torre, Giuseppe; Andersen, Kristina; Baldé, Frank (Massachusetts Institute of Technology, 2016)
    Michel Waisvisz's The Hands is one of the most famous and long-lasting research projects in the literature of digital music instruments. Consisting of a pair of data gloves and exhibited for the first time in 1984, The ...
  • Torre, Giuseppe (Taylor and Francis, 2015)
    Many live performance practitioners have explored the development of live gestural controllers in the hope of achieving natural and intimate interaction with their instrument. While the relevant literature offers a great ...
  • Ferris, Kieran; Bannon, Liam J. (Association for Computing Machinery, 2002)
    The Cardboard Box Garden (CBG) originated from a shared dissatisfaction with current computer technology as it is presented to children. This paper shall briefly review the process involved in the creation of this ...
  • Ferris, Kieran; Bannon, Liam J. (Association for Computing Machinery, 2002)
    This paper documents the design process for an augmented children's play environment centred on that most ubiquitous and simple of objects, the cardboard box. The purpose of the exercise is to show how computer technology ...
  • Ciolfi, Luigina; Bannon, Liam J. (2002)
    In this paper, we describe the current work being conducted at the Interaction Design Centre on the design and development of a novel interactive museum exhibition. The particular context and cultural setting of the ...
  • Ciolfi, Luigina; Bannon, Liam J. (2003)
    This paper describes an observational study of visitors interacting with artefacts in a museum, and attempts to draw from these studies a number of design considerations. Gaining a thorough understanding of the context, ...
  • Fraser, Mike; Bowers, John; Brundell, Pat; O'Malley, Claire; Reeves, Stuart; Benford, Steve; Ciolfi, Luigina; Ferris, Kieran; Gallagher, Paul; Hall, Tony; Bannon, Liam J.; Taxén, Gustav; Hellstrom, Sten-Olov (Association for Computing Machinery, 2004)
    Interactive exhibits are now commonplace in museum settings, providing ‘edutainment’ for visitors. However, many technologies co-exist uneasily with more traditional methods of display. In this paper we describe a design ...
  • Ferris, Kieran; Bannon, Liam J.; Ciolfi, Luigina; Gallagher, Paul; Hall, Tony; Lennon, Marilyn (Association for Computing Machinery, 2004)
    Re-Tracing the Past: exploring objects, stories, mysteries, was an exhibition held at the Hunt Museum, in Limerick, Ireland from 9th--19th June 2003. We attempted to create an exhibition that would be an engaging experience ...

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