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Computer Science & Information Systems

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Recent Submissions

  • Ali, Nour; Baker, Sean; O’Crowley, Ross; Herold, Sebastian; Buckley, Jim (Springer Verlag, 2018)
    Architecture Consistency (AC) aims to align implemented systems with their intended architectures. Several AC approaches and tools have been proposed and empirically evaluated, suggesting favourable results. In this ...
  • Buckley, Jim; De Willie, Tabea; Exton, Chris; Exton, Geraldine; Murray, Liam (SAGE Publications, 2018)
    Gamification is the use of game design elements in nongame contexts and has been shown to be effective in motivating behavior change. By seeing game elements as “motivational affordances,” and formalizing the relationship ...
  • Ali, Nour; Baker, Sean; O'Crowley, Ross; Herold, Sebastian; Buckley, Jim (Springer, 2017)
    Architecture Consistency (AC) aims to align implemented systems with their intended architectures. Several AC approaches and tools have been proposed and empirically evaluated, suggesting favourable results. In this ...
  • Torre, Giuseppe (Massachusetts Institute of Technology Press, 2017)
    The author presents three of his artworks that engage with issues surrounding artificial intelligence (AI) research. The artworks provide a means for discussing issues that are predominantly ontological rather than technical; ...
  • Torre, Giuseppe; Andersen, Kristina; Baldé, Frank (Massachusetts Institute of Technology, 2016)
    Michel Waisvisz's The Hands is one of the most famous and long-lasting research projects in the literature of digital music instruments. Consisting of a pair of data gloves and exhibited for the first time in 1984, The ...
  • Torre, Giuseppe (Taylor and Francis, 2015)
    Many live performance practitioners have explored the development of live gestural controllers in the hope of achieving natural and intimate interaction with their instrument. While the relevant literature offers a great ...
  • Ferris, Kieran; Bannon, Liam J. (Association for Computing Machinery, 2002)
    The Cardboard Box Garden (CBG) originated from a shared dissatisfaction with current computer technology as it is presented to children. This paper shall briefly review the process involved in the creation of this ...
  • Ferris, Kieran; Bannon, Liam J. (Association for Computing Machinery, 2002)
    This paper documents the design process for an augmented children's play environment centred on that most ubiquitous and simple of objects, the cardboard box. The purpose of the exercise is to show how computer technology ...
  • Ciolfi, Luigina; Bannon, Liam J. (2002)
    In this paper, we describe the current work being conducted at the Interaction Design Centre on the design and development of a novel interactive museum exhibition. The particular context and cultural setting of the ...
  • Ciolfi, Luigina; Bannon, Liam J. (2003)
    This paper describes an observational study of visitors interacting with artefacts in a museum, and attempts to draw from these studies a number of design considerations. Gaining a thorough understanding of the context, ...
  • Fraser, Mike; Bowers, John; Brundell, Pat; O'Malley, Claire; Reeves, Stuart; Benford, Steve; Ciolfi, Luigina; Ferris, Kieran; Gallagher, Paul; Hall, Tony; Bannon, Liam J.; Taxén, Gustav; Hellstrom, Sten-Olov (Association for Computing Machinery, 2004)
    Interactive exhibits are now commonplace in museum settings, providing ‘edutainment’ for visitors. However, many technologies co-exist uneasily with more traditional methods of display. In this paper we describe a design ...
  • Ferris, Kieran; Bannon, Liam J.; Ciolfi, Luigina; Gallagher, Paul; Hall, Tony; Lennon, Marilyn (Association for Computing Machinery, 2004)
    Re-Tracing the Past: exploring objects, stories, mysteries, was an exhibition held at the Hunt Museum, in Limerick, Ireland from 9th--19th June 2003. We attempted to create an exhibition that would be an engaging experience ...
  • Baumann, Konrad; Kotzé, Paula; Oestreicher, Lars; Bannon, Liam J.; Varey, Alison; van Greunen, Darelle; van der Veer, Gerrit; Petrie, Helen; Jounila, Ilari; Mavrommati, Irene; Garay-Vitoria, Nestor; Özcan, Oguzhan; Purgathofer, Peter; Silva, Paula Alexandra (GPCG, 2007)
    This paper reports on the outcomes of the December 2006 CONVIVIO Faculty Forum and the proposed framework and guidelines for design exercises to stimulate creativity, developed at the Forum.
  • Bannon, Liam J. (2007)
    This NSF Design Requirements Workshop has a very ambitious and wide-ranging set of objectives. It invites contributions from a wide range of disciplines and encourages a variety of perspectives on requirements and design, ...
  • Ghadimi, Pezhman; Ghassemi Toosi, Farshad; Heavey, Cathal (Elsevier, 2018)
    Recently, incorporating sustainability into the buyer-supplier sourcing decisions has achieved a considerable amount of attentions among researchers and industrial enterprises who are attempting to move towards sustainable ...
  • AGORÁ 
    Torre, Giuseppe (2013)
    AGORÁ by Giuseppe Torre 2012 - 2014 Agorá (from Greek word meaning 'gathering space' / 'public square') is a live music performance that investigate the performer's musical memories that are revealed through the ...
  • FLIES 
    Torre, Giuseppe (2013)
    Like flies in a cage our thoughts randomly move. A neurone fires. A multitude of neurones fire and create thoughts, consciousness. In doing so, the quadrants (i.e. neurons) acts in parallel with no clear distinction between ...
  • Torre, Giuseppe (2018)
    by Giuseppe Torre & the Association forJovial Computer Music 1920 x 1080 audiovisual live performance bash, unix shell performed for the Algosix (Algorave Sixth Birthday ) 17th March 2018 Exploring the excess of ...
  • Torre, Giuseppe (2005)
    AIR IN SLOW MOTION by Giuseppe Torre 2005 An imaginary travel of the air inside a trumpet in Bb This piece of music is based on the concept of 'sound design' . The main aspect is the fast change rate of the f-table. ...
  • MOLITVA 
    Torre, Giuseppe; Sazdov, Robert; Koncewska, Dorota (2009)
    Molitva by Giuseppe Torre (Pointing-at data glove), Robert Sazdov (live electronics) and Dorota Koncezwska (voice) 2009 Molitva is a composition for voice, live electronics, and gestural control Pointing-at glove. The ...

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