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Developing a game based virtual learning environment

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dc.contributor.advisor Schäler, Reinhard
dc.contributor.advisor Anastasiou, Dimitra
dc.contributor.advisor Exton, Chris Quigley, Enda 2011-12-09T16:08:56Z 2011-12-09T16:08:56Z 2011
dc.description peer-reviewed en_US
dc.description.abstract It‟s a common misconception that “digital natives” have a short attention span when in fact, they are just bored of the old methods of teaching and prefer to learn through fun, interactive games. These learners crave to be the active participant rather than the passive observer. Educators are slowly beginning to acknowledge the advantages of incorporating video games in the class to complement the old tell-test method of teaching. The online learning platform that I have developed will provide students with a number of educational games that cover a wide range of localisation awareness topics such as cultural appreciation, linguistic diversity, calendars, currency, and writing systems. Various motivational techniques such as in-game achievements and high score lists will be implemented to promote friendly competition amongst the students and to encourage them to continue playing the games. Our platform has also been developed as a general purpose virtual learning environment (VLE) in an effort to get more Irish primary schools interested in the product. en_US
dc.language.iso eng en_US
dc.publisher University of Limerick en_US
dc.subject interactive games en_US
dc.subject education en_US
dc.title Developing a game based virtual learning environment en_US
dc.type Master thesis (Research) en_US
dc.type.supercollection all_ul_research en_US
dc.type.supercollection ul_published_reviewed en_US
dc.type.supercollection ul_theses_dissertations en_US
dc.type.restriction none en

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