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Browsing IDC - Interaction Design Centre by Title

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Browsing IDC - Interaction Design Centre by Title

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  • McDermott, Fiona; Maye, Laura A.; Avram, Gabriela (Irish Human Computer Interaction (iHCI), 2014)
    The paper describes our work undertaken as part of a EU-funded collaborative project involving twelve partners from six European countries, aiming to provide a platform for the creation of tangible smart exhibits to enable ...
  • Avram, Gabriela; Choi, Jaz Hee-jeong; De Paoli, Stefano; Light, Ann; Lyle, Peter; Teli, Maurizio (Association for Computing Machinery, 2017)
    Digital platforms, often labeled as part of the "sharing economy", are becoming increasingly relevant to both the daily lives of private individuals and to researchers. As these tools are transforming various communities ...
  • Ciolfi, Luigina; Bannon, Liam J. (2002)
    In this paper, we describe the current work being conducted at the Interaction Design Centre on the design and development of a novel interactive museum exhibition. The particular context and cultural setting of the ...
  • Tsvyatkova, Damyanka (University of Limerick, 2016)
    The central question of this thesis is: How to design Interactive Technology (IT) for/with children with Type 1 Diabetes Mellitus (T1DM) and their parents/guardians? To address this question, this research has two main ...
  • Ciolfi, Luigina; Avram, Gabriela (Routledge: Taylor and Francis, 2016)
    This chapter discusses how digital interactions are increasingly interwoven with spaces and places in urban settings and how such interactions are mediated by and in turn shape the technologies that facilitate them. We ...
  • Baumann, Konrad; Kotzé, Paula; Oestreicher, Lars; Bannon, Liam J.; Varey, Alison; van Greunen, Darelle; van der Veer, Gerrit; Petrie, Helen; Jounila, Ilari; Mavrommati, Irene; Garay-Vitoria, Nestor; Özcan, Oguzhan; Purgathofer, Peter; Silva, Paula Alexandra (GPCG, 2007)
    This paper reports on the outcomes of the December 2006 CONVIVIO Faculty Forum and the proposed framework and guidelines for design exercises to stimulate creativity, developed at the Forum.
  • Grönvall, Erik; Ciolfi, Luigina; Avram, Gabriela; Rossitto, Chiara; Barkhuus, Louise (Springer, 2016)
    The idea behind this Special Issue originates in a workshop on HCI and CSCW research related to work and non-work-life balance organized in conjunction with the ECSCW 2013 conference by the issue co-editors. Fifteen papers ...
  • Fernström, Mikael; Brazil, Eoin; Bannon, Liam J. (IEEE Computer Society, 2005)
    We examine the use of auditory display for ubiquitous computing to extend the boundaries of human-computer interaction (HCI). Our design process is based on listening tests, gathering free-text identification responses ...
  • Bannon, Liam J. (Elsevier, 2004)
    Prologue I first met Niels Bjørn-Andersen when we were both on the International Programme Committee for an EU Conference on the Information Society chaired by Enid Mumford (Bjørn-Andersen et al., 1982). In 1985, I met ...
  • Bannon, Liam J.; Ciolfi, Luigina (2005)
  • Maye, Laura A. (2016)
    This thesis is situated in the discipline of HCI and contributes toward understanding the role of digital technology in cultural heritage interpretation. Cultural heritage professionals (CHPs), including curators and museum ...
  • Brazil, Eoin (University of Limerick [Dept. of Computer Science & Information Systems], 2003)
    In this thesis, a prototype system for the browsing of audio resources was developed and an initial evaluation of this system was performed. The main contributions of this thesis are dynamic queries and multiple visualisation ...
  • Boden, Alexander; Avram, Gabriela; Bannon, Liam J.; Wulf, Volker (2009)
    Software development requires complex context specific knowledge regarding the particularities of different technologies, the potential of existing software and the needs and expectations of the users. Hence, efficient ...
  • Ciolfi, Luigina; Bannon, Liam J. (2003)
    This paper describes an observational study of visitors interacting with artefacts in a museum, and attempts to draw from these studies a number of design considerations. Gaining a thorough understanding of the context, ...
  • Ferris, Kieran; Bannon, Liam J. (Association for Computing Machinery, 2002)
    This paper documents the design process for an augmented children's play environment centred on that most ubiquitous and simple of objects, the cardboard box. The purpose of the exercise is to show how computer technology ...
  • Bannon, Liam J. (2007)
    This NSF Design Requirements Workshop has a very ambitious and wide-ranging set of objectives. It invites contributions from a wide range of disciplines and encourages a variety of perspectives on requirements and design, ...
  • Ferris, Kieran; Bannon, Liam J. (Association for Computing Machinery, 2002)
    The Cardboard Box Garden (CBG) originated from a shared dissatisfaction with current computer technology as it is presented to children. This paper shall briefly review the process involved in the creation of this ...
  • Avram, Gabriela (IISI – Internationales Institut für Sozio-Informatik, 2017)
    This paper takes an auto-ethnographic approach, focusing on my own nomadic work practices as part of a sabbatical year. A diary excerpt is used to illustrate an example of working “anywhere, anytime” motivated partly by ...
  • Fraser, Mike; Bowers, John; Brundell, Pat; O'Malley, Claire; Reeves, Stuart; Benford, Steve; Ciolfi, Luigina; Ferris, Kieran; Gallagher, Paul; Hall, Tony; Bannon, Liam J.; Taxén, Gustav; Hellstrom, Sten-Olov (Association for Computing Machinery, 2004)
    Interactive exhibits are now commonplace in museum settings, providing ‘edutainment’ for visitors. However, many technologies co-exist uneasily with more traditional methods of display. In this paper we describe a design ...

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