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IDC - Interaction Design Centre

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IDC - Interaction Design Centre

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The Interaction Design Centre is an interdisciplinary research group in the Department of Computer Science and Information Systems focused on the design, use and evaluation of information and communications technologies.

The focus is on human-centred design, with a strong interest in collaborative settings, exploring the design and use of novel interactive and communicative artefacts to support human activities.

Work in the IDC covers a wide spectrum, from the design and evaluation of new media installations and interfaces to field studies of technology in use in different settings.

For more information visit the IDC website www.idc.ul.ie.

Recent Submissions

  • Ras, Eric; Avram, Gabriela; Waterson, Patrick; Weibelzahl, Stephan (Graz University of Technology, Institut für Informationssysteme und Computer Medien (IICM), 2005)
    There are various Knowledge Management Systems available currently and designed to support knowledge sharing and learning. An example of these are “Experience-based Information Systems” in the domain of Software Engineering, ...
  • Boden, Alexander; Avram, Gabriela; Bannon, Liam J.; Wulf, Volker (2009)
    Software development requires complex context specific knowledge regarding the particularities of different technologies, the potential of existing software and the needs and expectations of the users. Hence, efficient ...
  • Ciolfi, Luigina; Avram, Gabriela (Routledge: Taylor and Francis, 2016)
    This chapter discusses how digital interactions are increasingly interwoven with spaces and places in urban settings and how such interactions are mediated by and in turn shape the technologies that facilitate them. We ...
  • Grönvall, Erik; Ciolfi, Luigina; Avram, Gabriela; Rossitto, Chiara; Barkhuus, Louise (Springer, 2016)
    The idea behind this Special Issue originates in a workshop on HCI and CSCW research related to work and non-work-life balance organized in conjunction with the ECSCW 2013 conference by the issue co-editors. Fifteen papers ...
  • Avram, Gabriela (IISI – Internationales Institut für Sozio-Informatik, 2017)
    This paper takes an auto-ethnographic approach, focusing on my own nomadic work practices as part of a sabbatical year. A diary excerpt is used to illustrate an example of working “anywhere, anytime” motivated partly by ...
  • Avram, Gabriela; Choi, Jaz Hee-jeong; De Paoli, Stefano; Light, Ann; Lyle, Peter; Teli, Maurizio (Association for Computing Machinery, 2017)
    Digital platforms, often labeled as part of the "sharing economy", are becoming increasingly relevant to both the daily lives of private individuals and to researchers. As these tools are transforming various communities ...
  • Webb, Rosemarie; Avram, Gabriela; Buron, Javier; Joyce, Aisling (Springer, 2018)
    The Adaptive Governance Lab at the School of Architecture at University of Limerick has been working collaboratively with local government officials and community activists on action research projects co-designing with ...
  • Avram, Gabriela (Springer, 2018)
    In this chapter, the author examines a citizen-driven intervention regarded as “city hacking”; the initiative empowered citizens to organize themselves around a communal issue and enact urban interventions at economic, ...
  • Ferris, Kieran; Bannon, Liam J. (Association for Computing Machinery, 2002)
    The Cardboard Box Garden (CBG) originated from a shared dissatisfaction with current computer technology as it is presented to children. This paper shall briefly review the process involved in the creation of this ...
  • Ferris, Kieran; Bannon, Liam J. (Association for Computing Machinery, 2002)
    This paper documents the design process for an augmented children's play environment centred on that most ubiquitous and simple of objects, the cardboard box. The purpose of the exercise is to show how computer technology ...
  • Ciolfi, Luigina; Bannon, Liam J. (2002)
    In this paper, we describe the current work being conducted at the Interaction Design Centre on the design and development of a novel interactive museum exhibition. The particular context and cultural setting of the ...
  • Ciolfi, Luigina; Bannon, Liam J. (2003)
    This paper describes an observational study of visitors interacting with artefacts in a museum, and attempts to draw from these studies a number of design considerations. Gaining a thorough understanding of the context, ...
  • Fraser, Mike; Bowers, John; Brundell, Pat; O'Malley, Claire; Reeves, Stuart; Benford, Steve; Ciolfi, Luigina; Ferris, Kieran; Gallagher, Paul; Hall, Tony; Bannon, Liam J.; Taxén, Gustav; Hellstrom, Sten-Olov (Association for Computing Machinery, 2004)
    Interactive exhibits are now commonplace in museum settings, providing ‘edutainment’ for visitors. However, many technologies co-exist uneasily with more traditional methods of display. In this paper we describe a design ...
  • Ferris, Kieran; Bannon, Liam J.; Ciolfi, Luigina; Gallagher, Paul; Hall, Tony; Lennon, Marilyn (Association for Computing Machinery, 2004)
    Re-Tracing the Past: exploring objects, stories, mysteries, was an exhibition held at the Hunt Museum, in Limerick, Ireland from 9th--19th June 2003. We attempted to create an exhibition that would be an engaging experience ...
  • Baumann, Konrad; Kotzé, Paula; Oestreicher, Lars; Bannon, Liam J.; Varey, Alison; van Greunen, Darelle; van der Veer, Gerrit; Petrie, Helen; Jounila, Ilari; Mavrommati, Irene; Garay-Vitoria, Nestor; Özcan, Oguzhan; Purgathofer, Peter; Silva, Paula Alexandra (GPCG, 2007)
    This paper reports on the outcomes of the December 2006 CONVIVIO Faculty Forum and the proposed framework and guidelines for design exercises to stimulate creativity, developed at the Forum.
  • Bannon, Liam J. (2007)
    This NSF Design Requirements Workshop has a very ambitious and wide-ranging set of objectives. It invites contributions from a wide range of disciplines and encourages a variety of perspectives on requirements and design, ...
  • Maye, Laura A.; Bouchard, Dominique; Avram, Gabriela; Ciolfi, Luigina (Association for Computing Machinery, 2017)
    Increasingly, cultural heritage professionals (CHPs) (including curators, museum directors, and education officers) are becoming more involved in designing interactive technologies. Specifically, growing access to and ...
  • Maye, Laura A. (2016)
    This thesis is situated in the discipline of HCI and contributes toward understanding the role of digital technology in cultural heritage interpretation. Cultural heritage professionals (CHPs), including curators and museum ...
  • Tsvyatkova, Damyanka (University of Limerick, 2016)
    The central question of this thesis is: How to design Interactive Technology (IT) for/with children with Type 1 Diabetes Mellitus (T1DM) and their parents/guardians? To address this question, this research has two main ...
  • McDermott, Fiona; Maye, Laura A.; Avram, Gabriela (Irish Human Computer Interaction (iHCI), 2014)
    The paper describes our work undertaken as part of a EU-funded collaborative project involving twelve partners from six European countries, aiming to provide a platform for the creation of tangible smart exhibits to enable ...

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