University of Limerick Institutional Repository

Pursuit-evasion using evolutionary algorithms in an immnersive three-dimensional environment

DSpace Repository

Show simple item record

dc.contributor.author Eaton, Malachy
dc.contributor.author Tuohy, Michael
dc.date.accessioned 2012-11-15T14:53:24Z
dc.date.available 2012-11-15T14:53:24Z
dc.date.issued 2002
dc.identifier.uri http://hdl.handle.net/10344/2672
dc.description peer-reviewed en_US
dc.description.abstract In view of the biological prevalence of pursuit-evasion conies6 they provide a useful test-bed for research into novel bio-inspired computing and control systems. In this paper we investigate the evolution of pursuit-evasion strategies in a virtual-reality environment created using the Unreal World Editor. The Unreal World Editor (UnrealED), original& designed for use with thep opular 30 game Unreal, is an easily available editor which can be used for the creation and modification of a wide variety of immersive environments In this paper we model buildings on the University of Limerick campus, and their associated exteriors This paper makes use of an extension tot he original Unreal game engine called a mutator, more specifically the Gamebots mutator designed and released by the University of Southern California’s Information Sciences Institute. This atension allows characters in the game to be controlled via network sockets connected to other programs. The game feeds sensory information to the character over the network connection. Based on this information, the client program can decide what actions the being should take and issues commands back over the network to the game, in order to control the actions of the entie. The client program incorporates a genetic algorithm to control the two individuals involved. en_US
dc.language.iso eng en_US
dc.publisher IEEE Computer Society en_US
dc.relation.ispartofseries Systems, Man and Cybernetics, 2002 IEEE International Conference;
dc.relation.uri http://dx.doi.org/10.1109/ICSMC.2002.1173436
dc.rights “© 2002 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.” en_US
dc.subject evolutionary computation en_US
dc.subject multi-agent systems en_US
dc.subject machine learning en_US
dc.title Pursuit-evasion using evolutionary algorithms in an immnersive three-dimensional environment en_US
dc.type info:eu-repo/semantics/conferenceObject en_US
dc.type.supercollection all_ul_research en_US
dc.type.supercollection ul_published_reviewed en_US
dc.rights.accessrights info:eu-repo/semantics/openAccess en_US
dc.internal.authorcontactother malachy.eaton@ul.ie


Files in this item

This item appears in the following Collection(s)

Show simple item record

Search DSpace


Browse

My Account

Statistics